Update (09/02/20)


Full disclosure: I've only just discovered this log feature, I've previously been putting these things in the detail section.

Since starting my internship the amount of things I've had to learn with unity has expanded quite a bit. I haven't had much time to update this game so I'm focusing on "marketing" features that make the game feel complete without actually adding to it.

Marketing features include the menu system, and a touch screen control system that'll allow me to show off the game in its entirety on small communication devices that seem to be all the rage these days.

Before I've been haphazardly alternating between AI and PVP modes with each build. In these recent updates I've added a title menu (with a rotating directional light day and night cycle) and 3 modes for the player to choose from:

  • Player vs AI: You fighting the crazy dodge-happy psychopath that is my AI
  • Player vs Player: You fighting the crazy dodge-happy psychopath that is your friend
  • AI vs AI: Two esteemed colleagues having a polite discussion regarding current events over tea and crumpets

Design wise I've noticed that the way I've been discouraging button mashing seems to be getting in the way of the game feel itself. Dodging feels awkward and a bit clunky rather than smooth and comfortably spammy. The issue here isn't necessarily with Dodge, (although it probably needs inertia or a more convincing animation) but the entire combo system, which needs to feel smooth at every transition. Without butchering the button mashing restriction, I have been considering replacing the stick with a carrot: granting faster animations for well timed movements (or slower ones for button mashing). 


With all that said this is how the work load looks for the immediate future. 

  1. Android control implementation (and related adjustment)
  2. New Input system implementation
  3. AI adjustments

This is only the tip of the iceberg but let the guys in engineering worry about the rest.

Files

Feb09.zip Play in browser
Feb 09, 2020